1 year ago | 148,116 notes | via graydorians | from stonerparty
je-suis-loser:

rainxdropsxonxroses:

regainrepose:

lao247:

WTF?!

i can’t stop laughing at this oh my god
why is this even funny

PARANORMAL CATIVITY
WHAT?! I CAN’T EVEN…GAH!

paranormal cativity
paranormal cativity

PARANORMAL CATIVITY.

je-suis-loser:

rainxdropsxonxroses:

regainrepose:

lao247:

WTF?!

i can’t stop laughing at this oh my god

why is this even funny

PARANORMAL CATIVITY

WHAT?! I CAN’T EVEN…GAH!

paranormal cativity

paranormal cativity

PARANORMAL CATIVITY.

(Source: stonerparty)



  1. strengtheworld reblogged this from fl-0w
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    PARANORMAL CATIVITY
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    PARANORMAL CATIVITY
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    omg! um gato que voa :o
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/* DHTML Snowstorm! OO-style Jascript-based Snow effect ---------------------------------------------------- Version 1.4.20091115 (Previous rev: v1.3.20081215) Code by Scott Schiller - http://schillmania.com ---------------------------------------------------- Initializes after body onload() by default (via addEventHandler() call at bottom.) To customize properties, edit below or override configuration after this script has run (but before body.onload), eg. snowStorm.snowStick = false; */ var snowStorm = null; function SnowStorm() { // --- PROPERTIES --- this.flakesMax = 128; // Limit total amount of snow made (falling + sticking) this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use) this.animationInterval = 33; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect this.targetElement = null; // element which snow will be appended to (document body if null/undefined) - can be an element ID string, or a DOM node reference this.followMouse = true; // Snow will change movement with the user's mouse this.snowColor = '#fff'; // Don't eat (or use?) yellow snow. this.snowCharacter = '•'; // • = bullet, · is square on some systems etc. this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect. this.useMeltEffect = true; // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it this.useTwinkleEffect = false; // Allow snow to randomly "flicker" in and out of view while falling this.usePositionFixed = false; // true = snow not affected by window scroll. may increase CPU load, disabled by default - if enabled, used only where supported // --- less-used bits --- this.flakeLeftOffset = 0; // amount to subtract from edges of container this.flakeRightOffset = 0; // amount to subtract from edges of container this.flakeWidth = 8; // max pixel width for snow element this.flakeHeight = 8; // max pixel height for snow element this.vMaxX = 5; // Maximum X velocity range for snow this.vMaxY = 4; // Maximum Y velocity range this.zIndex = 0; // CSS stacking order applied to each snowflake // --- End of user section --- // jslint global declarations /*global window, document, navigator, clearInterval, setInterval */ var addEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) { return o.addEventListener(evtName,evtHandler,false); }:function(o,evtName,evtHandler) { return o.attachEvent('on'+evtName,evtHandler); }); var removeEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) { return o.removeEventListener(evtName,evtHandler,false); }:function(o,evtName,evtHandler) { return o.detachEvent('on'+evtName,evtHandler); }); function rnd(n,min) { if (isNaN(min)) { min = 0; } return (Math.random()*n)+min; } function plusMinus(n) { return (parseInt(rnd(2),10)==1?n*-1:n); } var s = this; var storm = this; this.timers = []; this.flakes = []; this.disabled = false; this.active = false; var isIE = navigator.userAgent.match(/msie/i); var isIE6 = navigator.userAgent.match(/msie 6/i); var isOldIE = (isIE && (isIE6 || navigator.userAgent.match(/msie 5/i))); var isWin9X = navigator.appVersion.match(/windows 98/i); var isiPhone = navigator.userAgent.match(/iphone/i); var isBackCompatIE = (isIE && document.compatMode == 'BackCompat'); var noFixed = ((isBackCompatIE || isIE6 || isiPhone)?true:false); var screenX = null; var screenX2 = null; var screenY = null; var scrollY = null; var vRndX = null; var vRndY = null; var windOffset = 1; var windMultiplier = 2; var flakeTypes = 6; var fixedForEverything = false; var opacitySupported = (function(){ try { document.createElement('div').style.opacity = '0.5'; } catch (e) { return false; } return true; })(); var docFrag = document.createDocumentFragment(); if (s.flakeLeftOffset === null) { s.flakeLeftOffset = 0; } if (s.flakeRightOffset === null) { s.flakeRightOffset = 0; } this.meltFrameCount = 20; this.meltFrames = []; for (var i=0; i=0 && s.vX<0.2) { s.vX = 0.2; } else if (s.vX<0 && s.vX>-0.2) { s.vX = -0.2; } if (s.vY>=0 && s.vY<0.2) { s.vY = 0.2; } }; this.move = function() { var vX = s.vX*windOffset; s.x += vX; s.y += (s.vY*s.vAmp); if (s.x >= screenX || screenX-s.x < storm.flakeWidth) { // X-axis scroll check s.x = 0; } else if (vX < 0 && s.x-storm.flakeLeftOffset<0-storm.flakeWidth) { s.x = screenX-storm.flakeWidth-1; // flakeWidth; } s.refresh(); var yDiff = screenY+scrollY-s.y; if (yDiff0.998) { // ~1/1000 chance of melting mid-air, with each frame s.melting = true; s.melt(); // only incrementally melt one frame // s.melting = false; } if (storm.useTwinkleEffect) { if (!s.twinkleFrame) { if (Math.random()>0.9) { s.twinkleFrame = parseInt(Math.random()*20,10); } } else { s.twinkleFrame--; s.o.style.visibility = (s.twinkleFrame && s.twinkleFrame%2===0?'hidden':'visible'); } } } }; this.animate = function() { // main animation loop // move, check status, die etc. s.move(); }; this.setVelocities = function() { s.vX = vRndX+rnd(storm.vMaxX*0.12,0.1); s.vY = vRndY+rnd(storm.vMaxY*0.12,0.1); }; this.setOpacity = function(o,opacity) { if (!opacitySupported) { return false; } o.style.opacity = opacity; }; this.melt = function() { if (!storm.useMeltEffect || !s.melting) { s.recycle(); } else { if (s.meltFrame < s.meltFrameCount) { s.meltFrame++; s.setOpacity(s.o,s.meltFrames[s.meltFrame]); s.o.style.fontSize = s.fontSize-(s.fontSize*(s.meltFrame/s.meltFrameCount))+'px'; s.o.style.lineHeight = storm.flakeHeight+2+(storm.flakeHeight*0.75*(s.meltFrame/s.meltFrameCount))+'px'; } else { s.recycle(); } } }; this.recycle = function() { s.o.style.display = 'none'; s.o.style.position = (fixedForEverything?'fixed':'absolute'); s.o.style.bottom = 'auto'; s.setVelocities(); s.vCheck(); s.meltFrame = 0; s.melting = false; s.setOpacity(s.o,1); s.o.style.padding = '0px'; s.o.style.margin = '0px'; s.o.style.fontSize = s.fontSize+'px'; s.o.style.lineHeight = (storm.flakeHeight+2)+'px'; s.o.style.textAlign = 'center'; s.o.style.verticalAlign = 'baseline'; s.x = parseInt(rnd(screenX-storm.flakeWidth-20),10); s.y = parseInt(rnd(screenY)*-1,10)-storm.flakeHeight; s.refresh(); s.o.style.display = 'block'; s.active = 1; }; this.recycle(); // set up x/y coords etc. this.refresh(); }; this.snow = function() { var active = 0; var used = 0; var waiting = 0; var flake = null; for (var i=s.flakes.length; i--;) { if (s.flakes[i].active == 1) { s.flakes[i].move(); active++; } else if (s.flakes[i].active === 0) { used++; } else { waiting++; } if (s.flakes[i].melting) { s.flakes[i].melt(); } } if (actives.flakesMaxActive) { s.flakes[s.flakes.length-1].active = -1; } } storm.targetElement.appendChild(docFrag); }; this.timerInit = function() { s.timers = (!isWin9X?[setInterval(s.snow,s.animationInterval)]:[setInterval(s.snow,s.animationInterval*3),setInterval(s.snow,s.animationInterval)]); }; this.init = function() { s.randomizeWind(); s.createSnow(s.flakesMax); // create initial batch addEvent(window,'resize',s.resizeHandler); addEvent(window,'scroll',s.scrollHandler); if (!isOldIE) { addEvent(window,'blur',s.freeze); addEvent(window,'focus',s.resume); } s.resizeHandler(); s.scrollHandler(); if (s.followMouse) { addEvent(document,'mousemove',s.mouseMove); } s.animationInterval = Math.max(20,s.animationInterval); s.timerInit(); }; var didInit = false; this.start = function(bFromOnLoad) { if (!didInit) { didInit = true; } else if (bFromOnLoad) { // already loaded and running return true; } if (typeof s.targetElement == 'string') { var targetID = s.targetElement; s.targetElement = document.getElementById(targetID); if (!s.targetElement) { throw new Error('Snowstorm: Unable to get targetElement "'+targetID+'"'); } } if (!s.targetElement) { s.targetElement = (!isIE?(document.documentElement?document.documentElement:document.body):document.body); } if (s.targetElement != document.documentElement && s.targetElement != document.body) { s.resizeHandler = s.resizeHandlerAlt; // re-map handler to get element instead of screen dimensions } s.resizeHandler(); // get bounding box elements s.usePositionFixed = (s.usePositionFixed && !noFixed); // whether or not position:fixed is supported fixedForEverything = s.usePositionFixed; if (screenX && screenY && !s.disabled) { s.init(); s.active = true; } }; function doStart() { s.start(true); } if (document.addEventListener) { // safari 3.0.4 doesn't do DOMContentLoaded, maybe others - use a fallback to be safe. document.addEventListener('DOMContentLoaded',doStart,false); window.addEventListener('load',doStart,false); } else { addEvent(window,'load',doStart); } } snowStorm = new SnowStorm();